![]() ![]() Krieg creator and Borderlands 2 creative director Paul Hellquist agrees. That goes into the characters and that goes into the skills as well.” The classes are that way, the guns are that way. “A lot of things in Borderlands, we build them some people are going to love this and some people are going to hate this. “The thing about building the DLC characters is, we can push on a principal that is really critical to Borderlands, and that principal is polarization,” Gaige creator and Borderlands 2 lead character designer John Hemingway explains. It’s not just about prolonging enjoyment for the dedicated fan there’s also a more deeply ingrained philosophy of delivering a product that gets people talking. If we had included Krieg or Gaige when the game shipped, players would have that experience.”ĭiffering design sensibilities led to the creation of Gaige and Krieg, but the two DLCs are linked by this underlying idea that anyone spending cash on a new character is already invested enough in Borderlands 2 to handle something a bit less traditional and a bit more technical. With Borderlands, we can’t let the player just die and have a miserable time the first time. You have to play it several times before you start to understand the rules and excel. The first time you play a game like FTL or The Binding of Isaac or something, you just die. “You have to take advantage of your knowledge of the game as it exists,” franchise director Matt Armstrong tells Digital Trends. They both require an attentiveness to ability usage that you adapt to only after you’ve played as a high-level character from the vanilla game. There’s an assumption you’re already invested by the time you pick one up. Gearbox Software’s two downloadable characters, Gaige the Mechromancer and Krieg the Psycho, serve the same purpose. The Legendary and Pearlescent weapons, the high-level “capstone” abilities that sit at the top of each skill tree, the raid boss system… all of this exists with an eye toward giving a player on hour 100+ something to do. Relative to overall timeline, episodes 1 to 3 take place some time after events of Borderlands 2, just right before The Pre-Sequel's prologue and epilogue, and remaining are set shortly after that.Borderlands 2 is built to reward investment. ![]() There are a total of five episodes in the adventure, each with their own release date.Ĭhronology-wise, events of Tales from the Borderlands are unreliably narrated by Rhys and Fiona roughly a year after they actually happened. Every choice made and everything they say is remembered by other characters and can influence later events. How they and other characters in the story react is up to the player. They have vastly different personalities but their circumstances force them to work together. The episodes feature two main characters: Rhys, a Hyperion business shark and Fiona, a tough-as-nails con artist. The game will usually wait until a decision is made, but sometimes choices must be made before time runs out. There are twists and turns that are dependent on player choices, and using simple keyboard or mouse commands players will be asked to react to situations. Unlike the Borderlands shooter games, Tales of the Borderlands is a storytelling adventure where players choose how the story plays out. ![]()
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